![]() ![]() That specialises in the different layers of dreams in a person’s mind. The Pierce Institute, a special facility run by the enigmatic Doctor Glenn Pierce Superliminal sees players undertaking dream therapy within After missing out on it during its initial release on PC last year, I finally got the chance to play through the game on the Nintendo Switch – it has really left a lasting impression on me too, with its clever puzzling mechanics and overlying positive message coming together to make for a unique and brilliant experience that I won’t be forgetting anytime soon. It does mean that it’s easy for some titles to feel a little too familiar to stand out in the crowd, but Pillow Castle Games’ Superliminal caught my attention from the moment I first saw it thanks to its clever use of perspective. Since then, players have worked through an abundance of facilities whilst utilising a myriad of unique puzzling mechanics across a wide variety of games, each of which were clearly inspired by Valve’s masterpiece but all adding their own little twist to the formula. The avocado-wallpapered-room is featured in every level (excluding Induction and Retrospect).First-person puzzlers with quirky mechanics interwoven into them aren’t too hard to come by these days, with Valve setting the puzzling cogs in motion back in 2007 with the release of the critically acclaimed Portal. The relation of avocados to the game is subtle, only appearing in the wallpaper of the room connected to the office (where the Dream Soda machine is) and on the whiteboard immediately prior to this elevator. In the center there is an image of an avocado half. ![]() This poster has a plain, white background and a green border. ![]() Proceed through the room with the dining tables, through the next hallway and through the last maintenance hallway.Turn it on to activate the lights of the following room. Continue down the hallway to reach the electric generator labelled “IDEA”.Enter through the door and continue right, following the red trail.Jump on the staircase of boxes to reach the top of the tower and proceed into the darkness.Enter the adjacent room and you’ll find that a new pathway has been revealed… above a tower of boxes. Make the red exit sign huge again and orient it so that it shines on the adjacent room (beyond the glass wall).Take the exit to go to another room with a red trail. Jump onto the boxes to find a path within, and remember to take the exit sign with you or you’ll have to flail around in the dark! Eventually you’ll find an exit from the room.Proceed through this corridor and into a room full of boxes. Take the exit sign out of the red-lit room, the way you came, and you’ll find a dark corridor going right.Enlarge it enough to serve as a great source of light. Take the red exit sign from behind the boarded-up doorway.Go up the stairs and follow the corridor with the recessed floor lights.Go right as it says and you’ll find a staircase. Keep going backwards until you see the arrow silhouette pointing right.This is a room where one side is dark, so go straight into the darkness and turn around to find that you’ve entered a new corridor. At one point, the door will close behind you and you might think you’re in a dead end. Continue to follow the red trail up the stairs and through the corridors.Follow the boards to end up on the other side (remember to contrast the darkness of the wooden boards with the red paint of the pit below). Take a leap of faith to land on a wooden board obscured by the darkness or find where a plank meets the floor to the far left.Follow the red liquid trail, and as you proceed you’ll discover a gigantic, red pit.Go straight through the door that’s partially obstructed by diet soda boxes, and through the next door.You’ll find yourself in another parallel corridor. ![]() Here, you need to walk into the darkness on the right side of the corridor (facing the dead end).
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